Docs / Gravity Engine
Gravity Engine FAQs
What's the difference between Key Preserving and Color Added when assigning a guide map?
Key Preserving and Color Added behave the same when you play in-key control chords.
The difference appears when you play borrowed/out-of-key chords:
Key Preserving keeps the 12 notes assigned to the white keys closer to the guide map's original key, so it feels like a brief detour before returning home.
Color Added brings in more notes from the borrowed chord's key, so it feels more like a temporary key change while that control chord is active.
What is a Guide Map in Gravity Engine?
A Guide Map is your harmonic palette in Gravity Engine: a collection of control chords (Fields) you use to drive harmony in a song or project.
Each Guide Map carries a key/mode identity from its filename tags (for exampleGM_KEY-...). You can transpose a map when assigning it, but transposition shifts pitch center; it does not rewrite the map's authored modal structure.
Gravity Engine provides 4 Guide Map display modes:
- Full map
- Core + satellites
- Core only
- Projected keyboard view (shows which control chord is mapped to each trigger note)
Gravity Engine always requires at least one Guide Map, so a default map is always available.
In Field Select, you choose control chords from the active Guide Map.
In Field Reshape, you can play any 3- or 4-note chord to reshape transformation behavior, not just chords that exist in the current map.
Each session supports 3 Guide Map slots: the main Guide Map plus Portal A and Portal B. Switching portals changes the active map, enabling fast harmonic/key-center changes during performance.